Damage Types
| Supertype | Type | Description |
|---|---|---|
|
Thermal |
Fire |
Fire, plasma. |
|
Frost |
Cold. | |
|
Electromagnetism |
Lightning |
Movement of electrons. |
|
Ionization |
Induction of charge; ionizing radiation. | |
|
Physical |
Kinetic |
Bullets, railguns, explosions, fists, clubs. |
|
Slashing |
Swords, knives, pointed weapons. | |
|
Internal |
Bio |
Poison, certain chemicals, nanotech agents. |
|
Psychic |
Neural trauma, psionic or telepathic attack. | |
|
Supernatural |
Shadow |
Decay, degradation, disintegration. |
|
|
|
Descriptors:
- Ballistic
- Explosive
- Piercing
Descriptors
| Descriptor | Description | Examples |
|---|---|---|
| Accurate |
- |
- |
| Area Attack |
- |
- |
| Autofire |
- |
- |
| Explosive |
Bypasses kinetic protection of droids, vehicles, etc |
High-explosive grenade |
| Inaccurate |
- |
- |
| Piercing |
Ignores half of DR |
Vibroknives, lightsabers |
| Radiation |
Causes permanent damage to organics |
Um...radiation? |
| Reach |
- |
- |
| Siege |
Inflicts damage on large buildings/vehicles |
Detonite, thermal detonator |
| Stun |
Disables non-lethally |
"Stun" setting on blasters |
| Thrown |
- |
- |